Generating meshes procedurally in Unity – code-spot
Unity - Manual: Physics Debug Visualization
Delaunay Triangulation of a Concave Mesh filled with points from poisson disc sampling : r/Unity3D
Finding your way around the Unity software
3d - How to position and scale a triangular model by knowing its vertices in Unity3d - Stack Overflow
Creating Optimal Meshes for Ray Tracing | NVIDIA Technical Blog
unity3d - Do I need triangle information in my surface shader? - Stack Overflow
Building a wireframe shader with Unity and Unity Shader Graph - LogRocket Blog
Question - Unity Raycast and highlighting mesh triangle of intersection - Unity Forum
Flat and Wireframe Shading
GitHub - StudioTechtrics/closestPointOnMesh: Unity code, which enables you to query closest point on 3D mesh. It is quite optimized but can be optimized further. Uses kd-tree with some sort of SAH heuristics.
Simple Mesh Voxelization in Unity – Bronson Zgeb
lighting - How do I adjust the start diameter of a spotlight in Unity? - Game Development Stack Exchange
nearest point on mesh? - Unity Answers
A* Pathfinding Project: Get Started Part 2
Electronics | Free Full-Text | Cutting Simulation in Unity 3D Using Position Based Dynamics with Various Refinement Levels
unity - Get Closest point between a Box 3D and a Point - Game Development Stack Exchange
Find closest edge of mesh renderer from raycasthit - Unity Answers
unity - Algorithm for creating spheres? - Game Development Stack Exchange
A Single Triangle On A Mesh Collider Is Not Convex? : r/Unity3D
Rounded Cube, a Unity C# Tutorial
Electronics | Free Full-Text | Cutting Simulation in Unity 3D Using Position Based Dynamics with Various Refinement Levels
How can I simulate a short-distance attraction between RigidBodies A and B, with the mutual pull always being between the center of A and the closest point in B's collision mesh? -
3d - How to position and scale a triangular model by knowing its vertices in Unity3d - Stack Overflow
Real-Time auto-smoothing on the GPU without adjacency info (tech details in comments) : r/Unity3D